Shred Nebula Reviews

"This title was obviously built by folks who are passionate about games. If their awesome logo—an x-ray of an Atari 2600 joystick piercing a skull—doesn’t prove that, then Shred Nebula’s addictive multiplayer should."
- Team Xbox

"... Shred Nebula could be just the game you’ve been waiting for."
- NZ Gamer

"... definitely worth a look for shooter fans!"
- 360 Evolved

"Think Street Fighter meets Asteroids and your beginning to understand the concept."
- Betrothal

"Shred Nebula is a fun and enjoyable shooter. Multiplayer is where it’s really at and is a worthy addition to your XBLA collection."
- VG Reloaded


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12/21/16
Shred Nebula 50-60% Off, Limited Time Offer!

Shred Nebula Xbox 360/Xbox One is 50-60% off in the 2016 Xbox Store Countdown! Regularly $4.99, grab it between 12/22-12/28/16 for just $1.99 (Gold members) or $2.49 (non-members).
Get it Here



10/28/16
Shred Nebula Now Backwards Compatible on Xbox One!

Shred Nebula is now backwards compatible on Xbox One! Experience the incredible 60FPS action now with Xbox One's game DVR, Cloud Save and easy broadcast to Twitch!
See DJames' tweet
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09/03/08
Game Career Guide Posts Article

Game Career Guide featured Shred Nebula, and James Goddard in a article about the release of the desgin documents of Shred Nebula. It goes into depth with some of the intentions of James Goddard and the state of the industry in reguards to students becoming designers. You can get the documents on our site as well here.
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09/03/08
Shred Nebula Released

Shred Nebula has been released on Xbox Live Arcade like promised. Go jump on and get it for only 800 Microsoft Points. Brave the Adventure mode as you explore the galaxy. Surive the waves of enemies in an old school score attack. When you think you got enough game, step up to multi-player with 8 unique ships in dangerous arenas against upto 7 others.


08/29/08
Shred Nebula Design Documents Released

Pitch Preview

We will be releasing the documentation used to Pitch Shred Nebula to Microsoft and some other top secret design files associated with the title. This will all happen at 12:00 PM Pacific Standard Time the day of Shred Nebula's launch on Xbox Live Arcade, September 3rd 2008. Above is a small preview of the documents.

Get The Documents Here



08/27/08
Offical Trailer 2 Released

The second offical trailer has been released showing more of Shred Nebula due out Spetember 3rd of this year. That is next Wensday!





08/22/08
Today on X-Play, James Goddard made Major Announcements

Shred Nebula Design Documents:
On the live show, Goddard completed the interview by stating that CrunchTime Games was very pro helping up and coming designers how to design games, therefore they would be releasing the documentation used to Pitch Shred Nebula to Microsoft and some other top secret design files associated with the title. Goddard went on to state that the industry keeps these documents secret for no reason after a game ships and could be helping new comers by showing them how it works. Goddard and co-owner of CrunchTime Games David Winstead combined have 35 years of experience and are documentation experts originally trained in Japanese style design techniques, they both have plans for this to be the start of a series of major step towards helping the rapidly growing homebrew and academic communities by sharing this information freely and changing the way the industry handles helping the up and coming developers. Goddard personally is dedicating this gift to everyone interested in doing games for the XNA Creators Club on the Xbox 360 along with anyone who has dreamed of designing their own game. The Shred Nebula documents will be released on www.shrednebula.com at 12pm PST on September 3rd, 2008, just hours after the game launches on Xbox LIVEArcade.
Watch Streaming Video Reveal



08/15/08
IGN: Shred Nebula Multiplayer Hands-on!

The gameplay design behind Shred Nebula is fairly straight forward. There are bad guys, you have to shoot them. It's the little features where the game deviates from the norm. The single-player campaign centers around the player-controlled RIP-Rocket, a state of the art machine outfitted with navigation equipment, a defensive shield and some killer weaponry. Everything on your ship can be upgraded eleven times as you work your way through the adventure mode so the ship you end the game with will hopefully differ from the beginning...
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08/11/08
Xbox360FanBoy - Shred Nebula warps to XBLA September 3

Crunchtime Games has informed us that their upcoming space shooter Shred Nebula will hit Xbox Live Arcade on September 3. Shred Nebula ditches the now ubiquitous twin-stick shooter design in favor of more traditional flight combat controls. Utilizing thrust-based flying and aiming akin to Asteroids and the classic PC title SubSpace, we're hoping for some epic dogfights. With two single player modes and eight person multiplayer matches that CrunchTime head James Goddard equated with character match-ups in the Street Fighter series, Shred Nebula at least represents something different. On XBLA that's definitely not a bad thing.
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12/10/07
IGN Shred Nebula Interview!

In our continued press roll-out, IGN asks some tough questions about Shred Nebula. Here is a sample.

IGN: What is being done to ensure that the multiplayer game isn't just another arena style shooter?

James Goddard: In creating this game, we looked at all the games we like that are 'frag' based and asked the question: Why don't any of these offer unique characters with their own special weapons? Why do all of these primarily share the same ammo/weapon pool? The answer is because it is really freaking hard to make fighting style approach work in frag based games. We have worked through that difficulty and Shred Nebula will provide you with truly unique ships with their own weapons, specials and abilities.
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12/07/07
Xbox360Fanboy covers Shred Nebula!

The first in many upcoming follow-ups to the announcement of the game, one of our favorite sites does a Q and A on Shred Nebula!

"We recently got a chance to talk with James Goddard of CrunchTime Games, creators of the upcoming Xbox Live Arcade game Shred Nebula. A shooter of a different sort, Shred Nebula is attacking the shooter genre from a different angle than all the Geometry Wars clones (which are really RoboTron clones anyway) to give gamers a new experience."
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11/26/07
GameSpot reveals Shred Nebula

After 1 year of arrangements, Shred Nebula is finally announced with GameSpot.com! "Earlier this month, we took an in-depth look at indie developer CrunchTime Games, founded by longtime industry veteran James Goddard and staffed by a handful of fresh-faced college grads out of a garage located on Goddard's ranch in Chandler, Arizona. Now we've also gotten an initial look at CrunchTime's first independently produced game, the forthcoming Xbox Live Arcade shooter Shred Nebula."
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11/16/07
GameSpot Announces CrunchTime Games

CrunchTime Games is announced as an official XBLA developer with a top secret game on the way-later revealed to be Shred Nebula! "After years of working as a hired gun on other people's projects, Goddard wanted a change. He began to reshape CrunchTime as an indie studio that would make its own games, as he said, "uninhibited by corporate BS." To help him in that endeavor, Goddard looked specifically for developers who still had a passion for the business, something he feared might be harder to find in veterans that tend to grow jaded with life in the industry."
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